Hello again, Friday. Clothing must be the biggest market in the metaverse, and it’s easy to understand why: Everyone needs them. Not everyone needs houses, or furniture, or whatever else there is to be had, but everyone would want to be dressed. There are two approaches to make clothes: Layers and attachments. Nowadays, most clothes are […]
Oh my, is it friday again? Well, then – I rambled a little about windows and doors this week, and so I guess it’s only fair to provide some solution here. Whenever I came back to SL, I found a real nice house then, which I liked a lot. The architecture was very good, the size […]
Back in the days when game covers were no screenshots, Transarctica by Silmarils was one of the games that occupied my mind even though I never played it, just for it’s cover. I love trains, and the most memorable building in SL to me will always be a train station. And thus, I finally finished […]
Hello Friday, I’m late today, and I’m sorry about that, but I was working on a real treat today, and wanted to finish it first. We all know what avatars like to do best, besides crashing sims: Dance. Thus, I updated the textures of a dancing platform, which I made a long time ago, and exported […]
Good evening, Friday The first thing I created in Second Life were shapes. I’m probably not alone with that, it seems the shape editor is the most commonly and easily used inworld-tool. When I left SL for OpenSim, the first thing I made were skins. As with all things, there was a shortage on skins for […]
Hello Friday, this is V. The Second Life default avatar mesh is a rather crude one, and while the good people at RealXtend are working hard on bringing good avatar meshes to you, many OpenSim grids just support the default avatars. Thus, over time, several sculpted additions have been made to enhance the realism of your […]