<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to create .RAW terrain files for Second Life and OpenSim with Terragen</title>
	<atom:link href="http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/feed/" rel="self" type="application/rss+xml" />
	<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/</link>
	<description>no maps for these territories</description>
	<lastBuildDate>Sat, 12 May 2012 23:36:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-822</link>
		<dc:creator>V</dc:creator>
		<pubDate>Sat, 10 Sep 2011 18:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-822</guid>
		<description>Hi Ewan, the resolution of a sim raw file is always 256x256 pixels, the height scale is presented as the increments in a greyscale spectrum. I&#039;m not sure if that answers your question. Sadly, I&#039;m not familiar with L3DT, I use Terragen and the inworld editor for all terrains.</description>
		<content:encoded><![CDATA[<p>Hi Ewan, the resolution of a sim raw file is always 256&#215;256 pixels, the height scale is presented as the increments in a greyscale spectrum. I&#8217;m not sure if that answers your question. Sadly, I&#8217;m not familiar with L3DT, I use Terragen and the inworld editor for all terrains.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ewan</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-821</link>
		<dc:creator>Ewan</dc:creator>
		<pubDate>Sat, 10 Sep 2011 17:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-821</guid>
		<description>Hi there,
I was wondering if anyone could tell me in which detail SL can configure the RAW files. I made a plan for making a footprint of roughly 20X20 in a one sim raw file, with a maze in it, and it looks pretty cool in the preview, but i now dont know if it will work.
Do i need to set up a height, anything else i need to think of? I know SL works with a 20m waterlevel, but I have no clue how to do that. I used L3DT to make my simshape.
Any suggestions?

Kind regards,
Ewan.</description>
		<content:encoded><![CDATA[<p>Hi there,<br />
I was wondering if anyone could tell me in which detail SL can configure the RAW files. I made a plan for making a footprint of roughly 20X20 in a one sim raw file, with a maze in it, and it looks pretty cool in the preview, but i now dont know if it will work.<br />
Do i need to set up a height, anything else i need to think of? I know SL works with a 20m waterlevel, but I have no clue how to do that. I used L3DT to make my simshape.<br />
Any suggestions?</p>
<p>Kind regards,<br />
Ewan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DancingKim</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-526</link>
		<dc:creator>DancingKim</dc:creator>
		<pubDate>Thu, 12 May 2011 02:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-526</guid>
		<description>Hi there, i&#039;m a professional dancer. i&#039;d prefer to make a showreel regarding my promotions. I also would like to use some animation. Can someone suggest me a great animation studio, but not necessarily very expensive? I&#039;m here for 3 months for a tour.     
Love     
 Kim.</description>
		<content:encoded><![CDATA[<p>Hi there, i&#8217;m a professional dancer. i&#8217;d prefer to make a showreel regarding my promotions. I also would like to use some animation. Can someone suggest me a great animation studio, but not necessarily very expensive? I&#8217;m here for 3 months for a tour.<br />
Love<br />
 Kim.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-299</link>
		<dc:creator>V</dc:creator>
		<pubDate>Mon, 07 Feb 2011 23:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-299</guid>
		<description>You&#039;re most welcome. Happy landscaping!
V</description>
		<content:encoded><![CDATA[<p>You&#8217;re most welcome. Happy landscaping!<br />
V</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karen</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-298</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 07 Feb 2011 23:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-298</guid>
		<description>That worked fine! Thanks for your quick response, I really appreciate your help.</description>
		<content:encoded><![CDATA[<p>That worked fine! Thanks for your quick response, I really appreciate your help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-297</link>
		<dc:creator>V</dc:creator>
		<pubDate>Mon, 07 Feb 2011 22:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-297</guid>
		<description>Hi Karen,

I&#039;m using Terragen for &lt;a href=&quot;http://www.planetside.co.uk/terragen/img/screenmacx.jpg&quot; rel=&quot;nofollow&quot;&gt;Mac&lt;/a&gt;, the Windows version looks &lt;a href=&quot;http://www.planetside.co.uk/terragen/img/screenwin.jpg&quot; rel=&quot;nofollow&quot;&gt;somewhat different, it seems&lt;/a&gt;. Still, the features should be the same. I just took a look at the windows version and the menus and buttons are organized differently. To save the terrain in windows, click on the &quot;Save&quot; button in the Landscape window. This will save a terrain file by default, there&#039;s nothing to change there. After that, convert the terragen file to a .raw with bailiwick.

Greetings
V</description>
		<content:encoded><![CDATA[<p>Hi Karen,</p>
<p>I&#8217;m using Terragen for <a href="http://www.planetside.co.uk/terragen/img/screenmacx.jpg" rel="nofollow">Mac</a>, the Windows version looks <a href="http://www.planetside.co.uk/terragen/img/screenwin.jpg" rel="nofollow">somewhat different, it seems</a>. Still, the features should be the same. I just took a look at the windows version and the menus and buttons are organized differently. To save the terrain in windows, click on the &#8220;Save&#8221; button in the Landscape window. This will save a terrain file by default, there&#8217;s nothing to change there. After that, convert the terragen file to a .raw with bailiwick.</p>
<p>Greetings<br />
V</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karen</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-296</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Mon, 07 Feb 2011 22:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-296</guid>
		<description>Thanks for your great tutorial! When I downloaded Terragen from your link and ran it, it appears to be a different version than what shows in your screen shots. I downloaded Terragen Classic, and the version is V0.9. I&#039;ve struggled trying to follow your directions, but can&#039;t seem to save in the right format. Any suggestions?</description>
		<content:encoded><![CDATA[<p>Thanks for your great tutorial! When I downloaded Terragen from your link and ran it, it appears to be a different version than what shows in your screen shots. I downloaded Terragen Classic, and the version is V0.9. I&#8217;ve struggled trying to follow your directions, but can&#8217;t seem to save in the right format. Any suggestions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aedan</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-256</link>
		<dc:creator>Aedan</dc:creator>
		<pubDate>Mon, 03 Jan 2011 21:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-256</guid>
		<description>*smiles*  I&#039;ll try that.  I found no instructions so couldn&#039;t know if there was a distance concern (I thought maybe the libraries pulled the information directly from the sim) ...thanks once again.</description>
		<content:encoded><![CDATA[<p>*smiles*  I&#8217;ll try that.  I found no instructions so couldn&#8217;t know if there was a distance concern (I thought maybe the libraries pulled the information directly from the sim) &#8230;thanks once again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-251</link>
		<dc:creator>V</dc:creator>
		<pubDate>Sun, 02 Jan 2011 23:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-251</guid>
		<description>Hi Aedan,
from what I remember (haven&#039;t used Terrain Sculptor in a while) the terrain only exports right if your avatar can see it all, so it works best if you fly across it at a some altitude (like 50 meters) and cross the sim. On the map window you can see how much of the terrain has already rezzed.</description>
		<content:encoded><![CDATA[<p>Hi Aedan,<br />
from what I remember (haven&#8217;t used Terrain Sculptor in a while) the terrain only exports right if your avatar can see it all, so it works best if you fly across it at a some altitude (like 50 meters) and cross the sim. On the map window you can see how much of the terrain has already rezzed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aedan</title>
		<link>http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/#comment-250</link>
		<dc:creator>Aedan</dc:creator>
		<pubDate>Sun, 02 Jan 2011 22:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2163#comment-250</guid>
		<description>Thanks V,
   I&#039;ll play with it a while...it is actually like half the sim is missing..the sculpty is flat and I&#039;ve gotten three different results with three different attempts.  If I can figure out how to take the 256x256 height measurements I&#039;ve taken and put them into a file that can be properly read, I think I&quot;ll be back on track.  That seems so simple and yet I haven&#039;t found a format descriptor to do just that...</description>
		<content:encoded><![CDATA[<p>Thanks V,<br />
   I&#8217;ll play with it a while&#8230;it is actually like half the sim is missing..the sculpty is flat and I&#8217;ve gotten three different results with three different attempts.  If I can figure out how to take the 256&#215;256 height measurements I&#8217;ve taken and put them into a file that can be properly read, I think I&#8221;ll be back on track.  That seems so simple and yet I haven&#8217;t found a format descriptor to do just that&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

