I updated all my creations, so the previous instructions on how to use them are not valid any longer. All builds are exported using the Imprudence Viewer now, and include all the textures and sculpt maps, if neccessary. They are provided as a zipped archive and are distributed under a Creative Commons Attribution 3.0 Unported License “by”. They may be freely distributed and uploaded into any grid, including Second Life. The only condition is that by passing them on to others I ask you to please state me as the original creator and copyright holder.
To upload them, you will need the Imprudence Viewer, which is developed to support both Second Life and OpenSim grids. Imports with other import/export capable viewers may or may not work, and are not tested. To import a creation, unzip the archive and chose File > Import to import just the build itself, or File > Import and Upload to import the build and upload the neccessary textures and apply them. Chose the file named after the creation you want to upload on your harddisk and wait until the import is complete. All building, uploading and texturing is done automatically.
The imported build will come with full permissions and state you as the creator and owner. You are free to modify and use them in any way, just keep in mind to state me as the original copyright holder when you give the creations away.
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Amaranthim Talon on 05.21.2010
I was linked to your wonderful blog today.
Congratulations, you have a lovely turn of phrase. Also, how wonderful how you distribute your creations so freely. Thank you.
I have a question regarding uploading them. I did save the zip file and opened them but even using Imprudence, I was unable to upload into an OS – in this case InWorldz. Imprudence was looking for XML files and the files that came from the zip file were of an unknow form – perhaps i missed a step?
Thank you in advance -
V on 05.21.2010
Heh, bugger, I knew PC users might run into problems. I exported them on a Mac, which doesn’t need file extensions. I’ll change the files in the packages so they show the correct extension. As a workaround, you could just rename the file that’s named like the creation and add the .xml extension to it. It should work then.
V on 05.21.2010
Hi, I’ve been going through the import process, and changed the zip files of my imports. Now they should work in windows, too. You shouldn’t have to change the file extension to the graphics files, they should import automatically if you chose “import + upload”. I think changing them to .jp2 will just enable you to watch or edit them in another application. Maybe it’ll break the import function then, though, but that’s not tested.
Bryster Shan on 06.14.2010
Hi,
I loaded this into InWorldZ through Hippo with no problems apart from a misplaced doorframe and firegrate – both easily fixed. Outstanding build. Many thanks
V on 06.14.2010
Hi Bryster, thanks for the info. I’m glad it worked alright and you enjoy it.
Bryster Shan on 08.08.2010
You might be interested to know that I have completely rebuilt the pub and made many changes. You can see the result at my parcel in InWorldZ / Elvenholde. It’s on the north coast. I hope you like!
V on 08.08.2010
Hi Bryster,
it’s a great build; you did a good job! Thanks for using the pub.