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	<title>Comments on: How to import TGIB builds into Second Life and Opensim</title>
	<atom:link href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/feed/" rel="self" type="application/rss+xml" />
	<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/</link>
	<description>no maps for these territories</description>
	<lastBuildDate>Thu, 02 Feb 2012 20:50:25 +0000</lastBuildDate>
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		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-189</link>
		<dc:creator>V</dc:creator>
		<pubDate>Sun, 08 Aug 2010 00:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-189</guid>
		<description>Hi Bryster, 

it&#039;s a &lt;a href=&quot;http://tgib.co.uk/wp-content/uploads/2010/08/26_039.png&quot; rel=&quot;nofollow&quot;&gt;great build&lt;/a&gt;; you did a good job! Thanks for using the pub.</description>
		<content:encoded><![CDATA[<p>Hi Bryster, </p>
<p>it&#8217;s a <a href="http://tgib.co.uk/wp-content/uploads/2010/08/26_039.png" rel="nofollow">great build</a>; you did a good job! Thanks for using the pub.</p>
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		<title>By: Bryster Shan</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-188</link>
		<dc:creator>Bryster Shan</dc:creator>
		<pubDate>Sat, 07 Aug 2010 23:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-188</guid>
		<description>You might be interested to know that I have completely rebuilt the pub and made many changes. You can see the result at my parcel in InWorldZ / Elvenholde. It&#039;s on the north coast. I hope you like!</description>
		<content:encoded><![CDATA[<p>You might be interested to know that I have completely rebuilt the pub and made many changes. You can see the result at my parcel in InWorldZ / Elvenholde. It&#8217;s on the north coast. I hope you like!</p>
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	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-159</link>
		<dc:creator>V</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-159</guid>
		<description>Hi Bryster, thanks for the info. I&#039;m glad it worked alright and you enjoy it.</description>
		<content:encoded><![CDATA[<p>Hi Bryster, thanks for the info. I&#8217;m glad it worked alright and you enjoy it.</p>
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	</item>
	<item>
		<title>By: Bryster Shan</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-158</link>
		<dc:creator>Bryster Shan</dc:creator>
		<pubDate>Mon, 14 Jun 2010 20:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-158</guid>
		<description>Hi,
I loaded this into InWorldZ through Hippo with no problems apart from a misplaced doorframe and firegrate - both easily fixed. Outstanding build. Many thanks</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I loaded this into InWorldZ through Hippo with no problems apart from a misplaced doorframe and firegrate &#8211; both easily fixed. Outstanding build. Many thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-148</link>
		<dc:creator>V</dc:creator>
		<pubDate>Fri, 21 May 2010 22:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-148</guid>
		<description>Hi, I&#039;ve been going through the import process, and changed the zip files of my imports. Now they should work in windows, too. You shouldn&#039;t have to change the file extension to the graphics files, they should import automatically if you chose &quot;import + upload&quot;. I think changing them to .jp2 will just enable you to watch or edit them in another application. Maybe it&#039;ll break the import function then, though, but that&#039;s not tested.</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve been going through the import process, and changed the zip files of my imports. Now they should work in windows, too. You shouldn&#8217;t have to change the file extension to the graphics files, they should import automatically if you chose &#8220;import + upload&#8221;. I think changing them to .jp2 will just enable you to watch or edit them in another application. Maybe it&#8217;ll break the import function then, though, but that&#8217;s not tested.</p>
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	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-147</link>
		<dc:creator>V</dc:creator>
		<pubDate>Fri, 21 May 2010 20:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-147</guid>
		<description>Heh, bugger, I knew PC users might run into problems. I exported them on a Mac, which doesn&#039;t need file extensions. I&#039;ll change the files in the packages so they show the correct extension. As a workaround, you could just rename the file that&#039;s named like the creation and add the .xml extension to it. It should work then.</description>
		<content:encoded><![CDATA[<p>Heh, bugger, I knew PC users might run into problems. I exported them on a Mac, which doesn&#8217;t need file extensions. I&#8217;ll change the files in the packages so they show the correct extension. As a workaround, you could just rename the file that&#8217;s named like the creation and add the .xml extension to it. It should work then.</p>
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	<item>
		<title>By: Amaranthim Talon</title>
		<link>http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/#comment-146</link>
		<dc:creator>Amaranthim Talon</dc:creator>
		<pubDate>Fri, 21 May 2010 20:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2214#comment-146</guid>
		<description>I was linked to your wonderful blog today. 

Congratulations, you have a lovely turn of phrase. Also, how wonderful how you distribute your creations so freely. Thank you. 

I have a question regarding uploading them. I did save the zip file and opened  them but even using Imprudence, I was unable to upload into an OS - in this case InWorldz. Imprudence was looking for XML files and the files that came from the zip file were of an unknow form - perhaps i missed a step? 

Thank you in advance -</description>
		<content:encoded><![CDATA[<p>I was linked to your wonderful blog today. </p>
<p>Congratulations, you have a lovely turn of phrase. Also, how wonderful how you distribute your creations so freely. Thank you. </p>
<p>I have a question regarding uploading them. I did save the zip file and opened  them but even using Imprudence, I was unable to upload into an OS &#8211; in this case InWorldz. Imprudence was looking for XML files and the files that came from the zip file were of an unknow form &#8211; perhaps i missed a step? </p>
<p>Thank you in advance -</p>
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