Good to be Back!

I just spent almost 2 weeks in the hospital. It was horrible. I hope I never have to do that again. I have spent the last week or so seeing different docs and adjusting meds. It has been NO fun. The whole time I just wanted to feel good enough to blog. SO....now I do...and I have been thinking and ...

Midnight Rant 07: Copyright

[youtube]http://www.youtube.com/embed/G64m3-PFkwI[/youtube] (Note this was recorded about a month ago and I didn't get around to publish it at the time. Also, I was scared.) Links: TGIB on Kiva TGIB on Kickstarter TGGrid Neb's Racer Kit Neb's Death Race  

5 things to pay before the money runs out

I've been quiet the past two months, which is mainly attributed to a much-needed holiday vacation and subsequent stressful getting-back-into-work period. All this is complicated by the fact that El's currently staying in the hospital, but hopefully will be out again sometime this week. Anyway, as you can imagine, there wasn't much time to do anything productive, so I don't ...

Kandy and Victory Modan

For those of you that have followed my blog for very long at all, you will know that I model hair for Ali & Alli.  This CUTE little updo is one of their newest releases aptly named Kandy.  When Alice gave us the hair she simply asked for "something sweet" . . .and I can see why.  I LOVE the ...

3 of a Kind – Jeans

A few weeks ago, as I was looking through the feeds and flickr photostreams I came across a pic of an avi . . .just a simple pick.  The picture showed an avi in casual clothes, various poses but all together and I had a thought . . .perhaps I should start a category in my blog where I shot ...

Siss Boom, Eclectica and R2 Fashion

I was going to do a Q&D for this post . . .I PROLLY should have done a Q&D (Quick and Dirty) for this post, but I once again became so enamored with it once it was done, that I just HAD to talk about it a little.  There are SO many things about it that are SO pretty. It has ...

Midnight Rant 06: The Hypergrid

[youtube]http://www.youtube.com/watch?v=arblVyxn0qQ[/youtube]   Links: Interview with Justin Clark-Casey Hypergrid Business - The Hypergrid is a social web Chuck Prophet on Archive.org Douglas Coupland and William Gibson on the KWLS William Gibson in Second Life (Part 1 | Part 2) Jeremy Bailenson on Infinite Reality: Avatars, Eternal Life and New Worlds Aloha

Ever an’ Angel

Don't you hate it when people aren't nice? Sometimes I wonder. Sometimes it seems like some people just want to be hateful and don't give two squats about what others want or need, or what is right or wrong. They live on the “me” level. And I find that SO disconcerting. It is NOT that I have never “visited” that ...

The Missing Image 04 – Meeting Justin Clark-Casey

[youtube]http://www.youtube.com/watch?v=ZJNWidQrgf8[/youtube] Links: Open Simulator Overte Foundation Justin Clark-Casey's Master's Dissertation on Internet-Scale Virtual Environment Architectures Hypergrid Unity 3D Second Life Experimental teleport between Second Life and OpenSim Diva Distro Kitely OpenSim Creations Topics: 1:30 How do you become an OpenSim core developer? 8:00 Can OpenSim become the "3D web"? 14:00 Does OpenSim need asset security? 24:00 Does OpenSim need feature parity with Second Life? 31:30 How do you decide which features are in OpenSim core? 37:30 The state ...

Donna Flora A to Z C is for Cerry

   Several years ago, when I was just a little bitty avi, I stumbled upon a shop named Donna Flora.  I still do not remember how I found it.  It was probably through one of the numerous groups that I am a part of...always looking for a bargain.  But I remember looking around and thinking that I had found THE ...

Midnight Rant 05: OpenSim and Unity 3D

[youtube]http://www.youtube.com/embed/JnUPx0dF5h8[/youtube] Links: Archive 3D Blenderswap Pathfinder's Virtual World Presentation Lag in Second Life and OpenSim and how to deal with it

e!…Ingenue, Essences, Dark Mouse

    A while back my wonderful partner, Vanish suggested that I stop making my blogs SOOOO detailed and just blog about the one or two items of each outfit that really caught my attention.  That is SOOOO hard to do when there are SOOOO many pretty things just staring back at you!  The funny thing about it, is that this outfit ...

Sculpted stairs for Second Life / OpenSim

category Builds, Tutorials | by V | on May24 2010

Sometimes it’s the easiest things people are looking for. While I am offering entire houses, furniture, plants, even hair and stuff, people are googling for a stairs sculpt map. Okay, being the service-oriented blog that we are, have a go: Here’s a 9-step stair sculpt map.

How to use it? In your viewer, choose File > Upload > Upload Image, select the sculpt map on your computer and make sure you check ‘use lossless compression’ in the preview window. Then upload it (might cost some money in Second Life or other grids). Next, create a prim, select Building Block Type: Sculpted in the Object tab, then drag the sculpt map into the texture field underneath it. Your prim should now start looking like a stairs. If it looks distorted, make sure to set Stitching Type to ‘Plane’ (again in the Object tab). You will have a stairs with 9 steps using one prim now. Sadly, you can’t climb the stairs, at least not in SL, as the collision bounds are calculated as a box surrounding all your stairs. A workaround to this is to set them to ‘pantom’ (in the Object tab again) and create another prim shaped like a plane that will serve as a walking grounds (see the white prim in the above picture). You can make this plane transparent (using, for example, this transparent texture) and that way have a nice 2-prim stairs. Do not link the two prims, as phantom and non-phantom prims can’t be linked without overriding one or the other.

[EDIT 13th June 2010: To anyone wondering why prim stairs don't work on OSGrid or any other Open Simulator Grid: OpenSim uses a different physics engine than Second Life, which calculates collisions differently. Thus, stairs, depending on collisions, don't work as expected. Also it makes terrain wonky. To circumvent this flaw, just use a transparent prim as a 'ramp' as described above.]

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About V : The Good In Bad | View all posts by V

category 2 Comments

  1. Nedd Zeplin

    1

    ok, just read your tutorial. ‘cos I was in need of some stairs.
    Funnily enough, I only read the main paragraph, about more or less how to do it.
    It wasn’t until I had the stairs completed, in my OpenSim based grid, that I read the last chapter. Funny, they work fine in my world, can walk up and down them with no problems at all.
    Cheers

    [Reply]

    24 May
  2. V

    2

    Hi, thank you for the comment. OpenSim uses a software called Meshmerizer, which enables the ODE phsyics engine to calculate the edges of a sculpt and use actual sculpted bounds. In short, this means that within any opensim-powered grid, the “surface” of a sculpt is what your avatar can walk on, whereas in Second Life, sculpts have “bounding boxes”, which means that there is an invisible box around the sculpt that is large enough to at least keep the whole sculpt within its bounds, and this box is the “surface” of the sculpt as far as physics are concerned, meaning that avatars will bump into that invisible box when trying to climb the stairs. Hence the workaround for SL as described above. The stairs work fine in any opensim environment without doing the voodoo SL needs.

    [Reply]

    24 May