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	<title>Comments on: How to create megaregion terrain RAW files for Second Life and Opensim</title>
	<atom:link href="http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/feed/" rel="self" type="application/rss+xml" />
	<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/</link>
	<description>no maps for these territories</description>
	<lastBuildDate>Sat, 12 May 2012 23:36:01 +0000</lastBuildDate>
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	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-236</link>
		<dc:creator>V</dc:creator>
		<pubDate>Wed, 29 Dec 2010 16:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-236</guid>
		<description>Hi Annabelle,

the region interface and the estate tools aren&#039;t all that useful to begin with, and when you&#039;ve got access to the server side of your OpenSim installation, the &lt;a href=http://opensimulator.org/wiki/Console_Commands rel=&quot;nofollow&quot;&gt;console commands&lt;/a&gt; or database editing work much better and more reliable than any inworld tool. It takes a little getting used to it, but when you get the hang of things, it&#039;s easy.

Personally, I only use the estate tools to change terrain textures (because finding and replacing the UUID in the db can be a bit complicated). 

Greetings
V</description>
		<content:encoded><![CDATA[<p>Hi Annabelle,</p>
<p>the region interface and the estate tools aren&#8217;t all that useful to begin with, and when you&#8217;ve got access to the server side of your OpenSim installation, the <a href=http://opensimulator.org/wiki/Console_Commands rel="nofollow">console commands</a> or database editing work much better and more reliable than any inworld tool. It takes a little getting used to it, but when you get the hang of things, it&#8217;s easy.</p>
<p>Personally, I only use the estate tools to change terrain textures (because finding and replacing the UUID in the db can be a bit complicated). </p>
<p>Greetings<br />
V</p>
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	<item>
		<title>By: Annabelle</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-235</link>
		<dc:creator>Annabelle</dc:creator>
		<pubDate>Wed, 29 Dec 2010 14:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-235</guid>
		<description>Yeah! that got it ;-) So the region interface is not geared for mega regions?
Thanks so much for your help!
A</description>
		<content:encoded><![CDATA[<p>Yeah! that got it ;-) So the region interface is not geared for mega regions?<br />
Thanks so much for your help!<br />
A</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-234</link>
		<dc:creator>V</dc:creator>
		<pubDate>Tue, 28 Dec 2010 19:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-234</guid>
		<description>Hi,

I forgot to ask: How do you try to upload the terrain? Via the Estate tool in the viewer, or via command line in OpenSim? If you haven&#039;t already done so, try the terrain-load command like this:

1.: Change to the region you want to change the terrain by typing: change region XYZ (where XYZ is the name of the region)
2.: Load the terrain by typing: terrain load ./xyz.raw (xyz.raw is the name of the .raw file of the terrain). Make sure the path is right. ./xyz.raw assumes the raw file is in the /bin folder of OpenSim. If it&#039;s in a subfolder or an entirely different folder on your computer, the path might be a little more complicated.
3.: You should see the terrain loading inworld, when you&#039;re on or next to the according region.

Greetings
V</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I forgot to ask: How do you try to upload the terrain? Via the Estate tool in the viewer, or via command line in OpenSim? If you haven&#8217;t already done so, try the terrain-load command like this:</p>
<p>1.: Change to the region you want to change the terrain by typing: change region XYZ (where XYZ is the name of the region)<br />
2.: Load the terrain by typing: terrain load ./xyz.raw (xyz.raw is the name of the .raw file of the terrain). Make sure the path is right. ./xyz.raw assumes the raw file is in the /bin folder of OpenSim. If it&#8217;s in a subfolder or an entirely different folder on your computer, the path might be a little more complicated.<br />
3.: You should see the terrain loading inworld, when you&#8217;re on or next to the according region.</p>
<p>Greetings<br />
V</p>
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	<item>
		<title>By: Annabelle</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-233</link>
		<dc:creator>Annabelle</dc:creator>
		<pubDate>Tue, 28 Dec 2010 19:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-233</guid>
		<description>Hi V,
that workaround didn&#039;t work, it still kept loading in the SW corner ;-(  ..I will keep trying and let you know if I have any success with another procedure- thanks for your help. A</description>
		<content:encoded><![CDATA[<p>Hi V,<br />
that workaround didn&#8217;t work, it still kept loading in the SW corner ;-(  ..I will keep trying and let you know if I have any success with another procedure- thanks for your help. A</p>
]]></content:encoded>
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	<item>
		<title>By: Annabelle</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-230</link>
		<dc:creator>Annabelle</dc:creator>
		<pubDate>Sun, 26 Dec 2010 00:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-230</guid>
		<description>Thank you V- I shall try that- (yes, it was Diva Distro)</description>
		<content:encoded><![CDATA[<p>Thank you V- I shall try that- (yes, it was Diva Distro)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-229</link>
		<dc:creator>V</dc:creator>
		<pubDate>Sat, 25 Dec 2010 17:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-229</guid>
		<description>Hi Annabelle,

I don&#039;t use megaregions because they&#039;re producing more issues than they solve at the moment. What you describe is a &quot;feature&quot; that has its own &lt;a href=http://opensimulator.org/mantis/view.php?id=4160 rel=&quot;nofollow&quot;&gt;Mantis&lt;/a&gt; for more than a year now. The only workaround I can think of is as follows:

1.: Disable megaregions by setting CombineContiguousRegions=false, either in your opensim.ini or in the divapreferences.ini in the config-include subfolder (if your sim on a stick is based on a Diva Distro; it sounds like it is). Restart opensim.
2.: Upload the terrain files as described above.
3.: Enable megaregions again (if desired) by setting CombineContiguousRegions=true; restart opensim again.

Good luck.
V</description>
		<content:encoded><![CDATA[<p>Hi Annabelle,</p>
<p>I don&#8217;t use megaregions because they&#8217;re producing more issues than they solve at the moment. What you describe is a &#8220;feature&#8221; that has its own <a href=http://opensimulator.org/mantis/view.php?id=4160 rel="nofollow">Mantis</a> for more than a year now. The only workaround I can think of is as follows:</p>
<p>1.: Disable megaregions by setting CombineContiguousRegions=false, either in your opensim.ini or in the divapreferences.ini in the config-include subfolder (if your sim on a stick is based on a Diva Distro; it sounds like it is). Restart opensim.<br />
2.: Upload the terrain files as described above.<br />
3.: Enable megaregions again (if desired) by setting CombineContiguousRegions=true; restart opensim again.</p>
<p>Good luck.<br />
V</p>
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	</item>
	<item>
		<title>By: Annabelle</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-228</link>
		<dc:creator>Annabelle</dc:creator>
		<pubDate>Sat, 25 Dec 2010 15:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-228</guid>
		<description>Hi V-
Thanks for this great tutorial.  I was wondering if you could advise about a problem I am having with a 4 sim mega region I have made on a usb stick. In my efforts to enlarge the height map from  single region to a mega region, I have increased the resolution to 514 by 514 as advised, and made the .raw maps as advised in Baliwick.  What happens is that the 4 maps all keep loading into the same region.  Even if I am on the SE, the raw file I am loading will load onto the 
SW region.  I set this mega region up with this tutorial- http://vw-standards.wikispaces.com/Research+-+USB+OpenSim
I thought it was a good, well presented tutorial, but not sure why
your mapping will not work.  I also tried your mega region desert
collection, and that would only change the southwest corner as well.

is there a naming issue that is happening when these sims are set up, or is the problem with the maps?  
Many thanks for any and all help!
Best-
A</description>
		<content:encoded><![CDATA[<p>Hi V-<br />
Thanks for this great tutorial.  I was wondering if you could advise about a problem I am having with a 4 sim mega region I have made on a usb stick. In my efforts to enlarge the height map from  single region to a mega region, I have increased the resolution to 514 by 514 as advised, and made the .raw maps as advised in Baliwick.  What happens is that the 4 maps all keep loading into the same region.  Even if I am on the SE, the raw file I am loading will load onto the<br />
SW region.  I set this mega region up with this tutorial- <a href="http://vw-standards.wikispaces.com/Research+-+USB+OpenSim" rel="nofollow">http://vw-standards.wikispaces.com/Research+-+USB+OpenSim</a><br />
I thought it was a good, well presented tutorial, but not sure why<br />
your mapping will not work.  I also tried your mega region desert<br />
collection, and that would only change the southwest corner as well.</p>
<p>is there a naming issue that is happening when these sims are set up, or is the problem with the maps?<br />
Many thanks for any and all help!<br />
Best-<br />
A</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-157</link>
		<dc:creator>V</dc:creator>
		<pubDate>Sat, 12 Jun 2010 10:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-157</guid>
		<description>Wow, thank you jonc, that&#039;s great!</description>
		<content:encoded><![CDATA[<p>Wow, thank you jonc, that&#8217;s great!</p>
]]></content:encoded>
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	<item>
		<title>By: jonc</title>
		<link>http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/#comment-156</link>
		<dc:creator>jonc</dc:creator>
		<pubDate>Sat, 12 Jun 2010 10:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://tgib.co.uk/?p=2707#comment-156</guid>
		<description>Stumbled across you blog - great article this

OpenSim already has some native support for terragen files but it has been borked for the longest time - seems no one cares about terragen - L3DT gets all the love when it comes to OpenSim terrain generation 

there is a patch however http://opensimulator.org/mantis/print_bug_page.php?bug_id=1564 that&#039;ll allow you to import your megaregion terragen files directly into OS.

This will allow the load-tile console command to splat a single .ter file across a megaregion for you - handles the rotation issues as well

- jonc</description>
		<content:encoded><![CDATA[<p>Stumbled across you blog &#8211; great article this</p>
<p>OpenSim already has some native support for terragen files but it has been borked for the longest time &#8211; seems no one cares about terragen &#8211; L3DT gets all the love when it comes to OpenSim terrain generation </p>
<p>there is a patch however <a href="http://opensimulator.org/mantis/print_bug_page.php?bug_id=1564" rel="nofollow">http://opensimulator.org/mantis/print_bug_page.php?bug_id=1564</a> that&#8217;ll allow you to import your megaregion terragen files directly into OS.</p>
<p>This will allow the load-tile console command to splat a single .ter file across a megaregion for you &#8211; handles the rotation issues as well</p>
<p>- jonc</p>
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