Good to be Back!

I just spent almost 2 weeks in the hospital. It was horrible. I hope I never have to do that again. I have spent the last week or so seeing different docs and adjusting meds. It has been NO fun. The whole time I just wanted to feel good enough to blog. SO....now I do...and I have been thinking and ...

Midnight Rant 07: Copyright

[youtube]http://www.youtube.com/embed/G64m3-PFkwI[/youtube] (Note this was recorded about a month ago and I didn't get around to publish it at the time. Also, I was scared.) Links: TGIB on Kiva TGIB on Kickstarter TGGrid Neb's Racer Kit Neb's Death Race  

5 things to pay before the money runs out

I've been quiet the past two months, which is mainly attributed to a much-needed holiday vacation and subsequent stressful getting-back-into-work period. All this is complicated by the fact that El's currently staying in the hospital, but hopefully will be out again sometime this week. Anyway, as you can imagine, there wasn't much time to do anything productive, so I don't ...

Kandy and Victory Modan

For those of you that have followed my blog for very long at all, you will know that I model hair for Ali & Alli.  This CUTE little updo is one of their newest releases aptly named Kandy.  When Alice gave us the hair she simply asked for "something sweet" . . .and I can see why.  I LOVE the ...

3 of a Kind – Jeans

A few weeks ago, as I was looking through the feeds and flickr photostreams I came across a pic of an avi . . .just a simple pick.  The picture showed an avi in casual clothes, various poses but all together and I had a thought . . .perhaps I should start a category in my blog where I shot ...

Siss Boom, Eclectica and R2 Fashion

I was going to do a Q&D for this post . . .I PROLLY should have done a Q&D (Quick and Dirty) for this post, but I once again became so enamored with it once it was done, that I just HAD to talk about it a little.  There are SO many things about it that are SO pretty. It has ...

Midnight Rant 06: The Hypergrid

[youtube]http://www.youtube.com/watch?v=arblVyxn0qQ[/youtube]   Links: Interview with Justin Clark-Casey Hypergrid Business - The Hypergrid is a social web Chuck Prophet on Archive.org Douglas Coupland and William Gibson on the KWLS William Gibson in Second Life (Part 1 | Part 2) Jeremy Bailenson on Infinite Reality: Avatars, Eternal Life and New Worlds Aloha

Ever an’ Angel

Don't you hate it when people aren't nice? Sometimes I wonder. Sometimes it seems like some people just want to be hateful and don't give two squats about what others want or need, or what is right or wrong. They live on the “me” level. And I find that SO disconcerting. It is NOT that I have never “visited” that ...

The Missing Image 04 – Meeting Justin Clark-Casey

[youtube]http://www.youtube.com/watch?v=ZJNWidQrgf8[/youtube] Links: Open Simulator Overte Foundation Justin Clark-Casey's Master's Dissertation on Internet-Scale Virtual Environment Architectures Hypergrid Unity 3D Second Life Experimental teleport between Second Life and OpenSim Diva Distro Kitely OpenSim Creations Topics: 1:30 How do you become an OpenSim core developer? 8:00 Can OpenSim become the "3D web"? 14:00 Does OpenSim need asset security? 24:00 Does OpenSim need feature parity with Second Life? 31:30 How do you decide which features are in OpenSim core? 37:30 The state ...

Donna Flora A to Z C is for Cerry

   Several years ago, when I was just a little bitty avi, I stumbled upon a shop named Donna Flora.  I still do not remember how I found it.  It was probably through one of the numerous groups that I am a part of...always looking for a bargain.  But I remember looking around and thinking that I had found THE ...

Midnight Rant 05: OpenSim and Unity 3D

[youtube]http://www.youtube.com/embed/JnUPx0dF5h8[/youtube] Links: Archive 3D Blenderswap Pathfinder's Virtual World Presentation Lag in Second Life and OpenSim and how to deal with it

e!…Ingenue, Essences, Dark Mouse

    A while back my wonderful partner, Vanish suggested that I stop making my blogs SOOOO detailed and just blog about the one or two items of each outfit that really caught my attention.  That is SOOOO hard to do when there are SOOOO many pretty things just staring back at you!  The funny thing about it, is that this outfit ...

How to use TGIB .bvh animation files

category Animations, Tutorials | by V | on Jun8 2010

All bvh animation files on this site are optimized for use in Second Life and OpenSim. To use them, choose ‘upload animation’ from the file menu of your viewer. You need to upload each bvh file individually. Be sure to check ‘loop’ for all animations, even static poses. Also, you might want to increase the priority if some animations are to override other default ones. And finally, increasing the ease in / ease out time will smoothen animations a little and create a nice effect. I found 2 seconds for each to be a good option.

(Deutsche Version)

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About V : The Good In Bad | View all posts by V

category 5 Comments

  1. So Chic

    1

    HI V,
    first let me thank you for the unbelievable work done here.
    New to Opensim, it took me a while before landing here and I must say that I’m very impressed by your work.

    My question is relative to your animation files, more likely the way I could override by default some basic animations – as Walking – but on the server side.
    I mean that I’d like to make one of your far sexiest female walk animations to override for anyone (If I could split by gender, this would be even better) the basic “duck walk” we see while using Imprudence viewer.

    So far I don’t even know if this is possible; please consider me as a newbie (but not a noob, I’m dealing with IT since 91), so what I need is quite a step-by-step help …

    Hope you’ll have some time to spend, thanks in advance !

    BTW: I wish you a very Metaverse new year !

    [Reply]

    08 Jun
  2. V

    2

    Hi So Chic,

    I’m glad you found the animations useful. I’m always happy when people enjoy what I make.

    To answer your question: I don’t know if there’s a server side way to override the animations. I just went through my opensim folder and couldn’t find the default walking animations anywhere there, so my guess would be they’re part of the viewer, but that’s only my hazy guess and no definite opinion. I know LL themselves wanted to get rid of the duck walk for a while now, but nothing ever came out of it as far as I’m aware (and it seems the blogpost itself isn’t there anymore either).

    The easiest way would be to just let people make their own AOs. They might want to change their animations later on anyway. On top of that, the default animations seem very generic, and I don’t think they can be split by gender.

    Happy new year to you, too, and godspeed in the metaverse.
    V

    [Reply]

    08 Jun
  3. So Chic

    3

    Thanks V,
    sorry for the delayed response, but AOs workaround seems fine to me.
    I’ll be back if I found something more relevant, on the server side.

    [Reply]

    08 Jun
  4. Cal

    4

    I love the ‘Exhausted’ poses, but they all seem to have the characters floating up in the air. Dropping the pose balls down so thatthe characters lie on a bed for example means that the poseballs are below the ground or out of sight. Is there any way we can fix this?

    [Reply]

    V Reply of May 31st, 2011 15:28:

    Hi, depending on the script you use, this is more or less easy. When you use the poseball script off OSC, there’s a line “vector offset=;” close to the top. The numbers in the brackets determine the position of the avatar in relation to the poseball; if you change the last number from 0.5 to -0.5, the poseball should be positioned better.

    [Reply]

    08 Jun