Good to be Back!

I just spent almost 2 weeks in the hospital. It was horrible. I hope I never have to do that again. I have spent the last week or so seeing different docs and adjusting meds. It has been NO fun. The whole time I just wanted to feel good enough to blog. SO....now I do...and I have been thinking and ...

Midnight Rant 07: Copyright

[youtube]http://www.youtube.com/embed/G64m3-PFkwI[/youtube] (Note this was recorded about a month ago and I didn't get around to publish it at the time. Also, I was scared.) Links: TGIB on Kiva TGIB on Kickstarter TGGrid Neb's Racer Kit Neb's Death Race  

5 things to pay before the money runs out

I've been quiet the past two months, which is mainly attributed to a much-needed holiday vacation and subsequent stressful getting-back-into-work period. All this is complicated by the fact that El's currently staying in the hospital, but hopefully will be out again sometime this week. Anyway, as you can imagine, there wasn't much time to do anything productive, so I don't ...

Kandy and Victory Modan

For those of you that have followed my blog for very long at all, you will know that I model hair for Ali & Alli.  This CUTE little updo is one of their newest releases aptly named Kandy.  When Alice gave us the hair she simply asked for "something sweet" . . .and I can see why.  I LOVE the ...

3 of a Kind – Jeans

A few weeks ago, as I was looking through the feeds and flickr photostreams I came across a pic of an avi . . .just a simple pick.  The picture showed an avi in casual clothes, various poses but all together and I had a thought . . .perhaps I should start a category in my blog where I shot ...

Siss Boom, Eclectica and R2 Fashion

I was going to do a Q&D for this post . . .I PROLLY should have done a Q&D (Quick and Dirty) for this post, but I once again became so enamored with it once it was done, that I just HAD to talk about it a little.  There are SO many things about it that are SO pretty. It has ...

Midnight Rant 06: The Hypergrid

[youtube]http://www.youtube.com/watch?v=arblVyxn0qQ[/youtube]   Links: Interview with Justin Clark-Casey Hypergrid Business - The Hypergrid is a social web Chuck Prophet on Archive.org Douglas Coupland and William Gibson on the KWLS William Gibson in Second Life (Part 1 | Part 2) Jeremy Bailenson on Infinite Reality: Avatars, Eternal Life and New Worlds Aloha

Ever an’ Angel

Don't you hate it when people aren't nice? Sometimes I wonder. Sometimes it seems like some people just want to be hateful and don't give two squats about what others want or need, or what is right or wrong. They live on the “me” level. And I find that SO disconcerting. It is NOT that I have never “visited” that ...

The Missing Image 04 – Meeting Justin Clark-Casey

[youtube]http://www.youtube.com/watch?v=ZJNWidQrgf8[/youtube] Links: Open Simulator Overte Foundation Justin Clark-Casey's Master's Dissertation on Internet-Scale Virtual Environment Architectures Hypergrid Unity 3D Second Life Experimental teleport between Second Life and OpenSim Diva Distro Kitely OpenSim Creations Topics: 1:30 How do you become an OpenSim core developer? 8:00 Can OpenSim become the "3D web"? 14:00 Does OpenSim need asset security? 24:00 Does OpenSim need feature parity with Second Life? 31:30 How do you decide which features are in OpenSim core? 37:30 The state ...

Donna Flora A to Z C is for Cerry

   Several years ago, when I was just a little bitty avi, I stumbled upon a shop named Donna Flora.  I still do not remember how I found it.  It was probably through one of the numerous groups that I am a part of...always looking for a bargain.  But I remember looking around and thinking that I had found THE ...

Midnight Rant 05: OpenSim and Unity 3D

[youtube]http://www.youtube.com/embed/JnUPx0dF5h8[/youtube] Links: Archive 3D Blenderswap Pathfinder's Virtual World Presentation Lag in Second Life and OpenSim and how to deal with it

e!…Ingenue, Essences, Dark Mouse

    A while back my wonderful partner, Vanish suggested that I stop making my blogs SOOOO detailed and just blog about the one or two items of each outfit that really caught my attention.  That is SOOOO hard to do when there are SOOOO many pretty things just staring back at you!  The funny thing about it, is that this outfit ...

The road to Open Simulator – Part I

category Tutorials | by V | on Jul15 2010

(Deutsche Version)

The road to Open Simulator is a rocky, long and winded one, verily. Probably most, if not all people interested in OpenSim have started with Second Life and then heard about it and, for whatever reason, wanted to give it a try. This post (or rather, series of posts) wants to describe my personal approach to OpenSim and therefor aims not to be a comprehensive guide to anything OpenSim-related. My approach is unique, and might or might not work for you, depending on your own needs, technical ability and personal engagement.

The first thing you need to understand, before getting into anything technical about OpenSim, is the mindset. There’s a lot of confusion on words and concepts, so I’ll go off on a tangent here a little:

First, OpenSim is not a ‘place’. It is not even a ‘service’, as Linden Labs likes to call Second Life. Rather, it is a software project, which aims at producing an open sourced server software for running a second-life alike environment. Therefor, keep in mind that you’re talking about a lot of places, when you’re talking about “going to Opensim”.1 However, OpenSim also goes beyond what Second Life does or can provide and incorporates several new technologies that are unknown to Second Life users: Hypergrid, megaregions, Realxtend, Lightshare, Meshmerizer, etc. The list goes on. The basic rule is: Everything can, nothing must. To avoid confusion and frustration, though, let’s clear up a few words before we start:

Open Simulator, as already mentioned, is the name of the software project, as well as the software itself, that’s neccessary to run an SL-environment on your own machine. The project is open sourced and anyone can contribute.

An Avatar is a virtual representation of a computer being logged into an OpenSimulator installation. Avatars do not neccessarily need to be operated by a human user. To distinguish “real” avatars from computer operated ones, the latter are usually called Bots. A user can have several avatars, as they can usually create as many accounts as they want on an OpenSim installation.

Viewers are the software neccessary to log into an OpenSim installation and experience it with your avatar. There is a great number of viewers publicly available, and they are usually open sourced and free. Personally, I am using the Imprudence viewer for almost all tasks.

In-world means anything happening ‘inside’ an OpenSim installation when logged in, experienced through a viewer.

A Simulator, or sim for short, is one instance of Open Simulator running on a machine. Open Simulator can be configured to run in different modes, thus the sims vary greatly. For example: A standard diva distro standalone with 4 regions is a sim, as well as a grid such as 3rd Rock Grid, running hundreds of regions and hosting thousands of users. A sim is not the same as a region, or a grid!

A grid is an OpenSim installation that handles assets separate from regions. Running OpenSim in grid mode enables others to connect their regions to someone elses grid.

A standalone is an OpenSim installation that handles assets and regions simultaneously. Standalones are easier to maintain than grids, and are usually sufficient for a personal installation of OpenSim.

A region is one square of virtual land, covering an area of 256×256 meters. A sim can (and usually does) run several regions. Megaregions are an expansion on the standard region. They are ‘constructed’ out of standard regions, their size therefor is always a magnitude of 256×256 meters. The advantage of megaregions over regular regions is, you don’t experience the usual lag when crossing from one region to another. There are some drawbacks, as megaregions technology is still in development.

A parcel is a fraction of a region (created with the land edit tool). Parcels can have individual settings within a region regarding media, access, security and such.

Assets are virtual things. Actually, they are the sum of virtual things on a given simulator. Assets can be textures, prims, objects, animations, sounds, gestures, wearables, and basically anything users can hold in their inventories.

Prims are the building bricks anything inside the world is constructed of. They can be created and edited in-world with the tools built into the viewer (with the exception of sculpties).

Sculpted prims, or sculpties for short, are a special kind of prim that uses a graphic file (called the sculpt map) as reference to how it is supposed to look. The thought behind this is that every pixel in a graphics file does store at least three informations, which are the numbers for the red, green and blue channel, which mix to the desired colour. These numbers, taken individually, are interpreted as the vectors on the X, Y and Z axis of the sculptie. Creating sculpties requires the use of a 3D-modelling software. (I’m using blender for them.) They are imported into OpenSim by uploading the sculpt map and applying it to a prim.

A teleport is a jump from one place within a sim to another.

Hypergrid is a technology that enables users to teleport between separate sims, be they standalones or grids. A hypergrid teleport requires the user not to have an account on the destination sim they’re hypergridding to, and enables them to take their assets with them.

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  1. Much like americans talk about “going to Europe” when they mean they’re going on vacation to Cornwall. []

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