The clothes on this site are provided as source layer textures (unless they are sculpted clothes). The avatar mesh is divided into three groups – bottom, top, and face, but the face is available for skin and tatoo layers only, so we just need to chose between the bottom and top part. The clothing layers cover different areas of the body: Shirts, undershirts and jackets cover the torso and arms, pants and underpants cover the hips and legs, shoes and socks cover legs and feet, and gloves cover hands and arms. All of these areas can be adjusted in length and size of coverage, yet the clothing textures come with borders already defined within them.

To make a clothing item out of them, right-click on the folder you’d like them to be on and select “New Clothes”, then choose the clothing layer you’d like to create. It should be self-explanatory which texture goes where; in order to make a t-shirt you can use the undershirt, shirt, or jacket layers, for example. Wear the newly created clothes and edit your appearance by right-clicking your avatar and chose “appearance”. In the appearance window, click on the clothing layer you created, then upload the clothing texture and drag it from your inventory to the space that says “fabric” in the appearance window. It should appear instantly on your avatar. To keep it, click on save, and close the appearance window again.

Share
  • Print
  • Digg
  • StumbleUpon
  • del.icio.us
  • Facebook
  • Twitter
  • Google Bookmarks
  • Identi.ca
  • Plurk
  • RSS

Comments

Leave a Reply