16

Jul

by V

Source: Art Deco Bathroom

Please see the tutorial on how to import this creation.

16

Jul

by V

Source: Art Deco Great Bed

Please see the tutorial on how to import this creation.

[Edit 17th July 2010: Added an optional sculpted curtain to the bed.]

16

Jul

by V

Source: Art Deco Bed

Please see the tutorial on how to import this creation.

Source: Art Deco Desk=V= AN 99 sit legs up.bvh

Please see how to import this creation as well as how to use these poses and have a poseball script. For the drawers, use this modified door script:

Right:

// If door is locked, the name of the avatar who locked it.
// If door is not locked, the empty string ("").
string gLockedBy = "";// This number must match the channel number of the lock
// and unlock objects you want to use. If multiple doors
// have the same channel, then a single lock can lock all of
// them at once.
integer gLockChannel = 243;default
{
state_entry()
{
llSay(0, "Door 1.0");
llListen(gLockChannel, "", NULL_KEY, "");
state closed;
}
}state closed
{
listen(integer channel, string name, key id, string message)
{
if (channel == gLockChannel)
{
if (message == "")
{
gLockedBy = "";
//llTriggerSound("door unlock", 10.0);
llSay(0, "unlocked");
}
else
{
gLockedBy = message;
//llTriggerSound("door lock", 10.0);
llSay(0, "locked");
}
}
}

touch_start(integer total_number)
{
string name = llDetectedName(0);
if (name == gLockedBy || gLockedBy == "")
{

rotation rot = llGetRot();
rotation delta = llEuler2Rot(< -PI/16,0,0>);
rot = delta * rot;
llSetRot(rot);
llSleep(0.25);
rot = delta * rot;
llSetRot(rot);
state open;
}
else
{

}
}
}

state open
{
touch_start(integer num)
{

rotation rot = llGetRot();
rotation delta = llEuler2Rot(
);
rot = delta * rot;
llSetRot(rot);

llSleep(0.25);
rot = delta * rot;
llSetRot(rot);

state closed;
}
}

Left:

// If door is locked, the name of the avatar who locked it.
// If door is not locked, the empty string ("").
string gLockedBy = "";// This number must match the channel number of the lock
// and unlock objects you want to use. If multiple doors
// have the same channel, then a single lock can lock all of
// them at once.
integer gLockChannel = 243;default
{
state_entry()
{
llSay(0, "Door 1.0");
llListen(gLockChannel, "", NULL_KEY, "");
state closed;
}
}state closed
{
listen(integer channel, string name, key id, string message)
{
if (channel == gLockChannel)
{
if (message == "")
{
gLockedBy = "";
//llTriggerSound("door unlock", 10.0);
llSay(0, "unlocked");
}
else
{
gLockedBy = message;
//llTriggerSound("door lock", 10.0);
llSay(0, "locked");
}
}
}

touch_start(integer total_number)
{
string name = llDetectedName(0);
if (name == gLockedBy || gLockedBy == "")
{

rotation rot = llGetRot();
rotation delta = llEuler2Rot(< -PI/16,0,0>);
rot = delta * rot;
llSetRot(rot);
llSleep(0.25);
rot = delta * rot;
llSetRot(rot);
state open;
}
else
{

}
}
}

state open
{
touch_start(integer num)
{

rotation rot = llGetRot();
rotation delta = llEuler2Rot(
);
rot = delta * rot;
llSetRot(rot);

llSleep(0.25);
rot = delta * rot;
llSetRot(rot);

state closed;
}
}

[EDIT 11th July 2010: Changed some textures of the chair and fixed a few unlinked prims of the table.]

Source: Street Lamp.zip

Please see how to import this creation.

Source: Eileen Gray.zip

Please see how to import this creation.

Source: Living Room.zip

Please see how to import this creation.

Source: Dining Room.zip

Please see how to import this creation.

Source: Cafe.zip

Please see how to import this creation.

12

Feb

by V

Bay City, September 2009.

V: And this is our Bay City home.
El: ?
V: I bought it today.
V smiles.
El: OMG!
El: V!!!!!!!!!!!
V kisses her softly.
El: I am stunned!
V smiles.
El kisses him!
V: I just like the concept so much.
El: Oh V!
V: The whole city.
V: It’s so beautiful.
El: yes
El: oh wow
V: Like to get in?
El: YES!
V smiles.
El: wow!
V smiles.
V: You don’t know how much you mean to me, El.
V: I tried to write something this morning.
V: But I had no words.
El: oh baby
V: I just drove around, and ended up here somehow.
El kisses him
V: And then I thought it would be nice to have a nice little house here.
V: Just for an evening in ‘the city’
El: yes!

Bay City, February 2010.

He looked out, across the rooftops of the city. Around him, the building croaked and moaned, as if stretching from a deep deep sleep. He could hear the wind speed through the rafters and the skeleton of walls, talking about distance and the sea.

It has been a long day. A long, but content day. He finally felt safer, like he had secured a solid piece of ground on which he could stand. His mind was at rest, and he played with ideas as they came.

Around him, the building re-formed, shaped, grew, broke, grew more. Glass burst, windows trashed, branches grew out of them. The sun went down, and rose again. Stones ran their course, along the walls, around bends, corners, streets.

He loved the city. He was always sad looking across the empty parcels that were theirs. He felt like he needed to put them to use, to do something that would fit this place like nothing else. So much space. So much potential. Such beautiful spots all around. It had to flow.

He followed the stream of ideas, carefully letting the parts flow and take shape. He didn’t want to make mistakes. He didn’t want to make their home less homely, or less beautiful than it was. But he also couldn’t stop the onslaught of ideas.

So much space. But we won’t need that much space. And I can’t place buildings all over. There would have to be plants, trees, beauty. But oh, such a glorious building. What if it broke? What if there were plants inside, on the bottom levels? What if we would live high up, watching out all over the city?

His ideas waned. The building congealed. He looked around, insecure. Like in all things he made, he was unsure of their quality. For him, there were no bad ideas. There were no good ideas either. There were just ideas. And he loved them all. He just wished he would be less clumsy, and faster at bringing them to life. It all seemed to take so much effort.

He looked out, across the rooftops of the city. There were plans, fragments, shattered like the window panes. A bridge across the canal. Trees in the attic. A high and light apartement on top. The building spreading out like a tree itself, it’s walls broken and battered, but the foundation solid, and the top housing so much light, and love. He could just hope he would be able to achieve that.

The walls whispered to him, spoke tales of times long past. He had brought part of their furniture over already, and loved gazing out of the high windows across the rooftops of the city. He felt closer to the sky, with all the glass and light and air around. Aerial.

And the walls whispered. They spoke of the wind, of the sun, of the rain. They talked about the times when they stood proud and strong, when many souls were inside them at all times. Of the times when they were a hotel, or an office, or a restaurant or shop. Proud times.

Maybe it was the wind that held them together. The wind and the memories. He chose the high wide room for their bath and bedroom. It was one of the few parts that were still inhabitable. He would tend to the other parts later, feeling the walls croak even as he thought about it. There would be a living room close to the ground, by the park. A garage somewhere in between. And some place to store his creations.

He felt the building shift, form, grow stronger for all its brittleness. Girders morticing against the wind, the building taking the crooked stance of a man walking in a storm, or a ship in heavy weather. Or maybe a tiger crouching, ready to jump. He looked at the cafe below, forever threatened to be crushed by the Firecaster building. The willows leaves rustled in the wind, and there were birds in the trees.