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	<title>Tomorrow Glares Into Beyond &#187; OSGrid</title>
	<atom:link href="http://tgib.co.uk/tag/osgrid/feed/" rel="self" type="application/rss+xml" />
	<link>http://tgib.co.uk</link>
	<description>no maps for these territories</description>
	<lastBuildDate>Fri, 03 Sep 2010 00:56:58 +0000</lastBuildDate>
	<language>en</language>
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		<title>How to create a PG version of your skin</title>
		<link>http://tgib.co.uk/2010/08/03/how-to-create-a-pg-version-of-your-skin/</link>
		<comments>http://tgib.co.uk/2010/08/03/how-to-create-a-pg-version-of-your-skin/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:04:42 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[skin]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3942</guid>
		<description><![CDATA[In response on a recent comment, here&#8217;s how you can create PG versions of the skins from this site by baking the clothing textures directly on them. For this tutorial, we will be using Gimp. First, open the skin texture of your choice in Gimp, and the clothing texture along with it. Select the window [...]]]></description>
			<content:encoded><![CDATA[<p>In response on a <a href="http://tgib.co.uk/2010/07/18/the-missing-image/#comment-185">recent comment</a>, here&#8217;s how you can create PG versions of the skins from this site by baking the clothing textures directly on them. For this tutorial, we will be using Gimp.</p>
<p><a href="http://tgib.co.uk/wp-content/uploads/2010/08/Bild-30.png"><img class="aligncenter size-large wp-image-3945" title="Bild 30" src="http://tgib.co.uk/wp-content/uploads/2010/08/Bild-30-512x320.png" alt="" width="512" height="320" /></a></p>
<p>First, open the skin texture of your choice in Gimp, and the clothing texture along with it. Select the window with the clothing texture and chose &#8220;select all&#8221; from the selection menu (ctrl+a), then select copy (ctrl+c) from the edit menu. Switch over to the window with the skin texture and select paste (ctrl+v) from the edit menu to see your clothing texture applied right onto the skin at the place it is supposed to be. Now save the file under a different name (select &#8220;save as&#8221; from the file menu). You will be prompted to export the file as .png because it has several layers which png doesn&#8217;t support. Select export there and chose a new name for your file. Now upload the newly created skin and follow the <a href="http://tgib.co.uk/2010/01/23/using-tgib-skins/">tutorial on how to apply it to your avatar</a>.</p>
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		</item>
		<item>
		<title>How to use TGIB clothes</title>
		<link>http://tgib.co.uk/2010/08/03/how-to-use-tgib-clothes/</link>
		<comments>http://tgib.co.uk/2010/08/03/how-to-use-tgib-clothes/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 21:51:50 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[clothes]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3939</guid>
		<description><![CDATA[The clothes on this site are provided as source layer textures (unless they are sculpted clothes). The avatar mesh is divided into three groups &#8211; bottom, top, and face, but the face is available for skin and tatoo layers only, so we just need to chose between the bottom and top part. The clothing layers [...]]]></description>
			<content:encoded><![CDATA[<p>The clothes on this site are provided as source layer textures (unless they are sculpted clothes). The avatar mesh is divided into three groups &#8211; bottom, top, and face, but the face is available for skin and tatoo layers only, so we just need to chose between the bottom and top part. The clothing layers cover different areas of the body: Shirts, undershirts and jackets cover the torso and arms, pants and underpants cover the hips and legs, shoes and socks cover legs and feet, and gloves cover hands and arms. All of these areas can be adjusted in length and size of coverage, yet the clothing textures come with borders already defined within them.</p>
<p>To make a clothing item out of them, right-click on the folder you&#8217;d like them to be on and select &#8220;New Clothes&#8221;, then choose the clothing layer you&#8217;d like to create. It should be self-explanatory which texture goes where; in order to make a t-shirt you can use the undershirt, shirt, or jacket layers, for example. Wear the newly created clothes and edit your appearance by right-clicking your avatar and chose &#8220;appearance&#8221;. In the appearance window, click on the clothing layer you created, then upload the clothing texture and drag it from your inventory to the space that says &#8220;fabric&#8221; in the appearance window. It should appear instantly on your avatar. To keep it, click on save, and close the appearance window again.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Base Cotton Underwear</title>
		<link>http://tgib.co.uk/2010/08/03/base-cotton-underwear/</link>
		<comments>http://tgib.co.uk/2010/08/03/base-cotton-underwear/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 21:40:35 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Clothes]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[male]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[underwear]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3935</guid>
		<description><![CDATA[Source: base underwear Please see the tutorial on how to import clothing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://tgib.co.uk/wp-content/uploads/2010/08/26_037.png"><img class="aligncenter size-full wp-image-3936" title="26_037" src="http://tgib.co.uk/wp-content/uploads/2010/08/26_037.png" alt="" width="512" height="512" /></a></p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/08/base-underwear.zip">base underwear</a></p>
<p>Please see the <a href="http://tgib.co.uk/2010/08/03/how-to-use-tgib-clothes/">tutorial on how to import clothing</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Free to copy</title>
		<link>http://tgib.co.uk/2010/07/24/free-to-copy/</link>
		<comments>http://tgib.co.uk/2010/07/24/free-to-copy/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 17:37:20 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3871</guid>
		<description><![CDATA[Free to copy Yes, it&#8217;s there. Look harder. It&#8217;s on the second level in the pie menu, and in the General tab in Edit. And it&#8217;s the difference between open grids and closed ones. The difference between OpenSim and Second Life. Everything digital revolves around copying, and copies are not a technical question, but a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tgib.co.uk/wp-content/uploads/2010/07/Free-to-copy.mp3">Free to copy</a></p>
<p>Yes, it&#8217;s there. Look harder. It&#8217;s on the second level in the pie menu, and in the General tab in Edit. And it&#8217;s the difference between open grids and closed ones. The difference between OpenSim and Second Life.</p>
<p>Everything digital revolves around copying, and copies are not a technical question, but a legal one: Copyright. Laws, unlike technical processes, are not universal, nor are they always safe and clear. Legal definitions are, by default, vague enough to cover several different cases, but at the same time should be precise enough to give some understanding about what they cover, and what not. This is especially complicated with copyright, as it tries to cover a myriad of things, with a multitude of uses, some of which have not even been invented yet. (Who would have thought about whether or not a couple of prims are copyrightable 10 years ago?)</p>
<p>If you&#8217;ve never seen it, then you probably have not been outside of Second Life, or a comparable service. It is the first thing that struck me when I entered OSGrid: Most things could just be copied. I made it a habit to fly around or walk through sims and right-click on anything nice I saw to see if I could take a copy. Most of the times, I could.</p>
<p>The question about whether or not you are allowed to copy something is not easily answered. Not only would you have to know the laws and jurisdiction of your country on these matters, but also (quite often) the details of the terms of service of whatever site or service you&#8217;re currently on, which in turn are connected to the laws of the country the hosts of these reside in. Not complicated enough? Well, maybe there&#8217;s some special licenses involved which the creators themselves used to license their work, and which could override the terms of service, or not.</p>
<p>Usually, we just don&#8217;t care. If there&#8217;s a nice picture on the web, we just save it to our harddrives without giving it a second thought. If a friend sends us an mp3-file, we just keep it. If we blog about something we just read, we copy and paste parts of it into our blog post. And if we make something in Second Life, we use elements that are available as freebies or take textures off the net.</p>
<p>There are several answers. The safe one is: No, you can&#8217;t. If you want to be absolutely on the safe side, you must never copy. You can buy original copies, and you can consume them. That&#8217;s about all. The semi-safe answer is: Stick to content that&#8217;s open and free. Creative commons, open-source, free software, all these were founded with the goal to give everyone the legal ability to copy the creations thus licensed. It is only semi safe, because the free licensed stuff itself may contain material that is not freely distributable. Only because someone licenses their creations free doesn&#8217;t mean they have the legal right to do so.<sup><a href="http://tgib.co.uk/2010/07/24/free-to-copy/#footnote_0_3871" id="identifier_0_3871" class="footnote-link footnote-identifier-link" title="The Second Life Viewer code, for example, although open-sourced, contains libraries and code which are proprietary and closed.">1</a></sup> It&#8217;s a tangled mess, even with things that look relatively simple. Do you know if the musician publishing his songs under creative commons didn&#8217;t include someone elses melody in a song?<sup><a href="http://tgib.co.uk/2010/07/24/free-to-copy/#footnote_1_3871" id="identifier_1_3871" class="footnote-link footnote-identifier-link" title="I even included someone elses words in a song, but that was in another country, and alas, the guy is dead &amp;#8211; for more than 70 years.">2</a></sup></p>
<p>Not caring &#8211; well, that&#8217;s a valid decision too. With most legal things, the risk of doing them is only partly in what&#8217;s written in laws; a large part of it also lies in the scope and extent of the action, if the violated party has any knowledge about and interest in the violation (and the capabilities to pursue it) and, finally, if judges will agree with them.</p>
<p>Copying, therefor, is risk assessment, and everyone needs to do their own. Can we copy things in Second Life? Well, the permissions may give you an idea about what the creator might have thought about that. Can we copy things <em>out of</em> Second Life? Not, according to Linden Lab&#8217;s Terms of Service. In most cases though, it might be relatively safe to copy things for personal use &#8211; to use them on your private standalone, for example.<sup><a href="http://tgib.co.uk/2010/07/24/free-to-copy/#footnote_2_3871" id="identifier_2_3871" class="footnote-link footnote-identifier-link" title="Things get worse &amp;#8211; much worse &amp;#8211; when you try to sell things you copied without permission.">3</a></sup> If you ask me about my things &#8211; feel free to copy.</p>
<ol class="footnotes"><li id="footnote_0_3871" class="footnote">The Second Life Viewer code, for example, although open-sourced, contains libraries and code which are proprietary and closed.</li><li id="footnote_1_3871" class="footnote">I even included someone elses words in a <a href="http://tgib.co.uk/2010/01/19/03-the-haunted-palace/">song</a>, but that was in another country, and alas, the guy is dead &#8211; for more than <a href="http://en.wikipedia.org/wiki/List_of_countries'_copyright_length">70 years</a>.</li><li id="footnote_2_3871" class="footnote">Things get worse &#8211; much worse &#8211; when you try to sell things you copied without permission.</li></ol>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Pink Yellow Sculpted Dress</title>
		<link>http://tgib.co.uk/2010/07/18/pink-yellow-sculpted-dress/</link>
		<comments>http://tgib.co.uk/2010/07/18/pink-yellow-sculpted-dress/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 22:14:07 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Clothes]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Sculpt]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3829</guid>
		<description><![CDATA[Source:Pink Sculpt Outfit This outfit is entirely made of prim attachments; the bra and panty are sculpted. Please see the tutorial on how to import this creation.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3831" title="26_024" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_024.png" alt="" width="512" height="512" /></p>
<p>Source:<a href="http://tgib.co.uk/wp-content/uploads/2010/07/Pink-Sculpt-Outfit.zip">Pink Sculpt Outfit</a></p>
<p>This outfit is entirely made of prim attachments; the bra and panty are sculpted. Please see the <a href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/">tutorial on how to import this creation</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Lovebird</title>
		<link>http://tgib.co.uk/2010/07/18/lovebird/</link>
		<comments>http://tgib.co.uk/2010/07/18/lovebird/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:55:44 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Skins]]></category>
		<category><![CDATA[Black Hair]]></category>
		<category><![CDATA[dark skin]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[skin]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3825</guid>
		<description><![CDATA[This skin is based on templates offered for free by Eloh Eliott. It comes in several different styles and uses the dark female base. Please see the tutorial on how to use TGIB skins. Source: lovebird]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3826" title="26_023" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_023.png" alt="" width="512" height="512" /></p>
<p>This skin is based on templates offered for free by <a href="http://eloheliot.blogspot.com/">Eloh Eliott</a>. It comes in several different styles and uses the <a href="http://tgib.co.uk/2010/06/25/dark-female-base-skin/">dark female base</a>. Please see the <a href="http://tgib.co.uk/2010/01/23/using-tgib-skins/">tutorial on how to use TGIB skins</a>.</p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/07/lovebird.zip">lovebird</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art Deco Bathroom</title>
		<link>http://tgib.co.uk/2010/07/16/art-deco-bathroom/</link>
		<comments>http://tgib.co.uk/2010/07/16/art-deco-bathroom/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 21:48:51 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Builds]]></category>
		<category><![CDATA[Art Deco]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Sculpt]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3761</guid>
		<description><![CDATA[Source: Art Deco Bathroom Please see the tutorial on how to import this creation.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3763" title="26_014" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_014.png" alt="" width="512" height="512" /></p>
<p><img class="aligncenter size-full wp-image-3762" title="25_001" src="http://tgib.co.uk/wp-content/uploads/2010/07/25_001.png" alt="" width="512" height="512" /></p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/07/Art-Deco-Bathroom.zip">Art Deco Bathroom</a></p>
<p>Please see the <a href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/">tutorial on how to import this creation</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Art Deco Great Bed</title>
		<link>http://tgib.co.uk/2010/07/16/art-deco-great-bed/</link>
		<comments>http://tgib.co.uk/2010/07/16/art-deco-great-bed/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 19:52:41 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Builds]]></category>
		<category><![CDATA[Art Deco]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3759</guid>
		<description><![CDATA[Source: Art Deco Great Bed Please see the tutorial on how to import this creation. [Edit 17th July 2010: Added an optional sculpted curtain to the bed.]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3756" title="26_012" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_012.png" alt="" width="512" height="512" /></p>
<p><img class="aligncenter size-full wp-image-3786" title="26_016" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_016.png" alt="" width="512" height="512" /></p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/07/Art-Deco-Great-Bed.zip">Art Deco Great Bed</a></p>
<p>Please see the <a href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/">tutorial on how to import this creation</a>.</p>
<p>[Edit 17th July 2010: Added an optional sculpted curtain to the bed.]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Art Deco Bed</title>
		<link>http://tgib.co.uk/2010/07/16/art-deco-bed/</link>
		<comments>http://tgib.co.uk/2010/07/16/art-deco-bed/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 19:51:16 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Builds]]></category>
		<category><![CDATA[Art Deco]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Furniture]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://tgib.co.uk/?p=3753</guid>
		<description><![CDATA[Source: Art Deco Bed Please see the tutorial on how to import this creation.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3757" title="26_013" src="http://tgib.co.uk/wp-content/uploads/2010/07/26_013.png" alt="" width="512" height="512" /></p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/07/Art-Deco-Bed.zip">Art Deco Bed</a></p>
<p>Please see the <a href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/">tutorial on how to import this creation</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Further Away</title>
		<link>http://tgib.co.uk/2010/07/14/further-away/</link>
		<comments>http://tgib.co.uk/2010/07/14/further-away/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 22:37:18 +0000</pubDate>
		<dc:creator>V</dc:creator>
				<category><![CDATA[Builds]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Second Life]]></category>
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		<guid isPermaLink="false">http://tgib.co.uk/?p=3703</guid>
		<description><![CDATA[Okay, this is obviously not mine. Everyone in Second Life must know The Far Away by AM Radio. Not many, though, do know or do notice it is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States license. Therefor, I&#8217;m sharing an export of it here for anyone interested. Note: The installation comes in its individual [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.flickr.com/photos/memoryradio/1764250356/"><img class="aligncenter size-full wp-image-3704" title="1764250356_7229e18832" src="http://tgib.co.uk/wp-content/uploads/2010/07/1764250356_7229e18832.jpg" alt="" width="500" height="349" /></a></p>
<p>Okay, this is obviously not mine. Everyone in Second Life must know The Far Away by AM Radio. Not many, though, do know or do notice <a href="http://tgib.co.uk/wp-content/uploads/2010/07/Bild-22.png">it is licensed</a> under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States license</a>. Therefor, I&#8217;m sharing an export of it here for anyone interested. Note: The installation comes in its individual pieces, and I couldn&#8217;t get the texture for the train (probably due to its size, as it&#8217;s 1024&#215;2048) and thus replaced it with one of my own textures. For the light above the train, you might use our <a href="http://tgib.co.uk/2010/06/08/angel-pose-bvh-file/">angel pose</a>. Please see the <a href="http://tgib.co.uk/2010/05/09/how-to-import-tgib-builds-into-second-life-and-opensim/">tutorial on how to import this creation</a>.</p>
<p>Source: <a href="http://tgib.co.uk/wp-content/uploads/2010/07/The-Far-Away.zip">The Far Away</a></p>
<p>Please note: Unlike our own creations, this creation is licensed under a different creative commons license:</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png" alt="Creative Commons License" /></a></p>
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